Once downloaded, you can open within Xamarin and poke around the code to see how it can be organized.
I chose the Xamarin Store application, which is available in a zip file (also, you can get a free t-shirt if you run the application).
The sample solutions available on the Xamarin site are a good place to start learning how to use the platform. Your Xamarin account options are available in Visual Studio (as shown in Figure E), so settings can be changed after initial configuration.įigure C You must create an account with Xamarin to fully utilize the Visual Studio options.įigure D Once you sign up with Xamarin, you must choose to do a trial or pay for the product.įigure E Xamarin account settings are available via the Tools menu in Visual Studio. Once signup is complete (or you sign in using an existing account), you are presented with the window in Figure D to decide if you want to purchase the product or do a trial. You will be presented with the window shown in Figure C when you try to execute code. You will need a Xamarin account to build and run these projects in Visual Studio. With Xamarin installed, you are a step closer to building Android and/or iOS applications with C# via Visual Studio.
Xamarin changes this by providing a way to build native iOS and Android applications using your C# and. NET developers on the outside looking in. While building mobile applications with web standards (HTML5, CSS, and JavaScript) is popular, native applications are often viewed as the better option when building full-featured applications, leaving. Apple seemingly established the mobile market with its iPhone, but the Android platform has burst on the scene and taken over market share.
A mobile device is the computer for many people - look around and watch kids tweet and grandparents update their Facebook status.